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Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn. The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.


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Unarmed Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5) bludgeoning damage. There is no general rule given but with Hill Giants being Huge creatures, which equates to a Size Modifier of 3, it provides an alternative scaling for creatures above a Medium Size: (Size Modifier)d4 + Str Mod. Share.


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In our 5e Feats Tier List, Strike of the Giants was given a B Tier rating, making it a niche feat that can improve some builds in D&D 5e. This feat has a number of solid options that can boost the power of any Strength-based martial character. Unfortunately, the DC of the save abilities is limited to Strength or Constitution, which can limit.


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Strike of the Giants. [ Frappe des géants ] Prerequisite: Proficiency with a martial weapon or Giant Foundling background. Description not available (not OGL). But here is a summary: Extra damage and additional effect when hit with a weapon attack, according to the giant type chosen (PB/day). Glory of the Giants. → DnD 5e Feats.


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Bob and Sam discuss the feat Strike of the Giants. Check out the Caverns & Creatures ebooks here. https://amzn.to/3D5AbJfAudiobooks can be found here.htt.


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Noncanon Strike of the Giants [1] ( Feat ) ( pointer) Unofficial Description: Bonus damage on a weapon hit. Depending on your choice of giant magic, there may be additional effects. This is a Bonus Feat granted by the Giant Foundling background. It is also a prerequisite for several other feats : Ember of the Fire Giant. Fury of the Frost Giant.


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So LVL 5 Barbarian - Path of the Giants - Background Giants Foundling - Stats: 20,14,15,8,10,9. Currently have GWM. I am having difficulty choosing between Cloud or Frost Strike or taking Tough / Skilled instead. Feel like Cloud could be useful situationally but Tough would straight up give me more HP instead of the chance to avoid dmg.


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The Strike of the Giants Feat for 5E. At its core, Strike of the Giants is about absorbing the primeval magic of the giants and embuing your weapons with it. This a great feat for a martial class, as it adds some serious oomph to your weapon strikes. The prerequisite for this feat is either Martial Weapon Proficiency or the Giant Foundling.


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Prerequisite: The ability to cast at least one spell. When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage.


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Glory of the Giants presents a collection of new giant-themed feats, emphasizing giant's runic magic and elemental power of individual varieties of giants. These feats are intended to be accessed at least in part via the newly-introduced backgrounds, and use the feat tree design first introduced to 5e in Dragonlance: Shadow of the Dragon Queen.


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Feature: Strike of the Giants [] You gain the Strike of the Giants feat. Building a Giant Foundling Character [] Your remarkable size and experience with titanic creatures has given you a unique perspective. Suggested Character Traits. The Giant Foundling Personality Traits table suggests a variety of traits you might adopt for your character.


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3. 4. Sort by: Lucky-Hero. • 8 mo. ago. Cloud Strike is probably going to be the most consistent at level 12. Most enemies you face at that level will have too high Strength for the Hill Strike or too high Constitution for Storm Strike (arguably the third and second best choices for your character) and those who don't will likely be.


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Strike of the Giants Feat. Giants are some of the oldest creatures to have walked the world. These primeval, mighty beings come in a variety of subspecies that are each tied to a natural force: Cloud Giants. Attuned to the magic of their airy domains, cloud giants can turn into mist and create clouds of fog.


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Fire Strike + Ember: strike is the best damage, and Ember seems like it might be the best all-around effect for Strike of the Giants; potentially giving your allies advantage on hitting everything around you for a turn, and giving them disadvantage on all attacks is insane, in addition to passively resisting fire damage.


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Origin. 1. You were found as a baby by a family of nomadic giants who raised you as one of their own. 2. A family of stone giants rescued you when you fell into a mountain chasm, and you have lived with them underground ever since. 3. You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs.


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Making an adventurer in DnD 5E can be incredibly fun.. Strike of the Giants isn't particularly inspiring, but it is a prerequisite for a much stronger feat later down the line. The Strike of.